Compilation Settings

Compilation itself is very straight forward and similar to Installation: you let Wabbajack run and hope it finishes successfully. The key for making it run successfully is having a "Wabbajack-compliant" MO2 setup which you can get by following the advice from the previous chapters.

Find or Generate your .compiler_settings

  • Click on the three dots next to the Compiler Settings field.
  • In the file chooser that opens you have to:
    • If it is your first time compiling a list, navigate to profiles/{profile_name}/ and select the modlist.txt this will generate the required .compiler_settings file for this and future compiles
    • If you already have used Wabbajack with the Mod Organizer 2 instance you want to compile before or are using 07. Native-Game-Installer - (Installers not using MO2) then you switch the filetype form MO2 Modlist (.txt) to Compiler Settings File (.compiler_settings) and select the ModlistName.compiler_settings file

Download Location

The download location is the path to the folder where all your archives and .meta files are located.

Output Location

The location where the modlist .wabbajack file will be outputted too.

Wabbajack Compilation Configuration Editor

In Wabbajack select Create a Modlist to navigate to the configuration screen. Here you can configure some metadata for your Modlist which will later be viewable by the user.

FieldDescriptionNotes
Modlist NameREQUIRED: Name of your Modlist
VersionREQUIRED: Current VersionDo note that this has to be a semantic version (1.0 or 0.1 (it can have multiple. separators)) and not some random text like "The best version on Earth" (this is not the Nexus)!
AuthorModlist AuthorShould be your name in original Modlists and/or the name of the original Modlist author if you adapted a normal Modlist to a Wabbajack Modlist
Description700 characters Descriptions
ImageModlist ImageAspect ratio should be 16:9 for the best result
WebsiteWebsite URL
ReadmeREQUIRED: Readme URLLink to the readme mentioned in
NSFWNSFW CheckboxOnly really needed for official Modlists as our Galleries have the option to hide NSFW Modlists
Publish UpdatePublish Update CheckboxIf you completed Getting CDN Access and Adding a Custom Repository to Wabbajack you can use this option to automatically publish your list
MachineUrlmachineURL of the modlist required for Publish UpdateAdding a Custom Repository to Wabbajack Is referencing this field with its JohnsLists/JohnsSkyrimMakeover Example
Nomatch IncludeAdds folders to a list from which all content that can't be matched to a source should be included stillUseful for custom patches or generated files
IncludeAdds files and folders to a list which will be included with the .wabbajack fileDO NOT USE ON DOWNLOADED MODS As it would result in you distributing that mod. Can lead to large .wabbajack files if used unsparingly
IgnoreAdds files and folders to a list that will be ignored and therefore will not be part of final installationsUseful for mods and tools you use during development you don't want included in the final installation
Other ProfilesAdds profile folders to a list for other MO2 profiles you want to include in the final installationUseful for performance, or content profiles
Always Enabled ModsAdds mod folders to a list of mods that will be included in your list no matter if they are enabled (active in game) or notWabbajack will normally ignore all mods you disabled in MO2 but there are some cases where you might want to give some choice to the end user and want to have the mod included

Compilation Errors

You will likely get a ton of errors during your first compilation which is to be expected. We highly recommend you join our Discord and check the modlist-development-help channel for help.